Community Update 47

Plugins maketh the map, and how to run an in-game store. Welcome The top image is a shot I took myself. Its on the Fury Road server, and shows the value of a couple of neat plug-ins. It’s a pleasantly lo-fi way of doing a ‘you are here’ sign: the first one is the server… Continue reading

Powered by WPeMatico

Devblog 66

This week we’ve added dynamic weather, a new semi-automatic pistol, road sign armour and we’ve worked on balancing, polish and bug fixes. Garry Reddit Over the weekend I posted on reddit asking for people to report bugs and annoyances. And they did. I filled our tracker with 191 new bugs and this week have been working… Continue reading

Powered by WPeMatico

Community Update 46

Someone made the AK IRL. Eek. Welcome Jojo Barajas is responsible for the header image. I can’t tell you how relieved I am that his gun is only made of wood and cardboard, and that Rust’s aesthetic means it has a smiley face on it. It will never be confused with a real weapon with… Continue reading

Powered by WPeMatico

Devblog 65

We have the first look at the female character model, we’ve planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress. Garry Farming I started work on farming this week. There’s two plants you can place right now: pumpkins and corn. These plants need water, heat, and sun to… Continue reading

Powered by WPeMatico

Dota 2 Reborn: The Beta Begins

The Reborn beta is now available for everyone to download and play. Check out the update page for installation instructions and to learn about a number of new technologies that we’re using to improve Dota 2.

Unlike our traditional Test client, your match history, MMR, cosmetic items, and friends are shared across the two versions. However, Ranked Matchmaking is not enabled yet. We anticipate that we’ll be able to turn it on in a few days, but we need more testing of the basic functionality first. Also, it is possible new items may make their first appearance in either the beta or the main client. These items may be temporarily missing from the other client while their assets are converted.

As you explore the beta, you’ll notice a few features aren’t fully functional yet, but we encourage you to play regularly and send us your feedback. We’ll be updating the client frequently over the coming weeks as we bring everything online.

Powered by WPeMatico

Dota 2 Reborn: Custom Games

Custom Games are new experiences that are created by the community, and playable within Dota 2. These games can be anything from a grand brawl between ten Invokers, to a story-driven dungeon adventure, to something creative that no one has seen before. For us, Custom Games represent a continuation of the tradition that gave birth to Dota, Team Fortress and Counter-Strike. We’d like to build an ecosystem where you can experience something new every time you launch Dota 2.

If you’d like to begin creating a Custom Game of your own, you can check out the second part of the update site to learn more about the ecosystem we’ve created.

Later this week we will explore some underlying technology of the new engine.

Powered by WPeMatico

Community Update 45

Streamers invading each other, a look at Battle Royale, and visiting Rust’s finest learning establishment. Welcome The header image is a very cool idea: abmenzel on Reddit looked at some old artwork–in this case a piece of community art by Howie that was part of the very first community update–and recreated it in-game. He took… Continue reading

Powered by WPeMatico

Dota 2 Reborn

Today we are announcing the Dota 2 Reborn Beta, which brings with it a new interface, new engine and Custom Games. Everything in the dashboard has been completely redesigned utilizing a new UI framework, and the engine that powers the game has been fully replaced. On today’s update page we will be giving you a preview of the new interface. Early next week we’ll be talking about Custom Games, and later that week we’ll conclude with various details about the new engine and launch the open beta.

Throughout the beta we’ll be releasing frequent updates in order to fix bugs and make changes based on the feedback you provide. As you browse around in the new client, you’ll notice a few things that aren’t fully functional yet. Additionally, our focus has been on the dashboard so you’ll find the in-game HUD currently looks the same.

We want you to help us during the beta with your suggestions and bug reports. Our intention is to keep gameplay and heroes looking and feeling the same, so if you find anything unexpected please let us know. We’ll be bringing the update out of beta some time after The International to ensure we have enough time to respond to all of your feedback.

Powered by WPeMatico

Devblog 64.1 – A Miner Update

In yesterday’s post we mentioned that we had the quarry stuff mostly done but didn’t want to put it live until it had been tested properly. Well we gave it a good testing last night and it’s now available on Steam. Maurino Mining Quarry It’s in! Plop it on the ground and fill it up… Continue reading

Powered by WPeMatico

Devblog 64

Water catchers, UI tweaks, and preparations for mining. We have a mailing list! Sign up to get an email when we update the devblog. We also have Twitter, FaceBook, and Google+. Garry Water Catchers These are pretty much exactly what you are expecting. You place them outside somewhere and they slowly fill up with water.… Continue reading

Powered by WPeMatico