Devblog 56

We took the first step towards custom maps, and we added horses. Garry Decay Buildings now decay over time. This works in the most simple way possible, and for the most part should be completely invisible to people. The end effect is that abandoned buildings should fall down. This is probably going to get more… Continue reading

Powered by WPeMatico

Community Update 36

A player’s take on crafting… Welcome I’ve mentioned before about how much fun it is getting interesting feedback from the players. The image above is from Bronko-ffs (great name) on Reddit, where he’s thought about how to further develop the crafting system. It’s a really, really slick idea that takes the item splitting UI and… Continue reading

Powered by WPeMatico

Devblog 55

We added a guitar, a camera, and barricades, and we rolled in all of last week’s changes. Garry Performance I’ve been spending a good wedge of my time looking at performance, figuring out why the game sometimes runs like shit. I think we’ve made some advancements here and hopefully everyone should see improved framerates. Trees… Continue reading

Powered by WPeMatico

Community Update 35

A make-believe oil tanker built with signs. Welcome Signs add a lot to Rust, but I didn’t think that would bring about the sort of role-playing you can see in the header image. MadMaxGamer once again wowed reddit (and us) by building an oil tanker named the ‘The Exxon Rustez’. Until recently, such a build… Continue reading

Powered by WPeMatico

Devblog 54

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. See the note at the bottom of the post. Andre First of all, another round of fixes for the road, bridge and river placement. Same deal as last month –… Continue reading

Powered by WPeMatico

Devblog 53

We added signs. Garry Newman Signs We now have signs. They’re crafted like any other item, and placed like any other item. They observe the rules of tool cupboards, so if it’s within the radius of your cupboard then only those authorised will be able to change the text. But you can also lock the… Continue reading

Powered by WPeMatico

The International Tickets FAQ

Tickets to The International will be available to purchase at this link and will be on sale soon. The first wave starts at 10:00am PDT March 27th and followed by the last wave at 10:00pm PDT March 27th.

Q. How many tickets can I buy?
Ticket purchases are limited to 5 per household.

Q. When will tickets go on sale?
Tickets will be sold in two equal waves. The first wave will be sold at 10:00am PDT, and the last wave will be sold at 10:00pm PDT. Use this time zone converter if you are unsure when tickets will be sold in your time zone.

Q. Can I purchase from both waves of tickets?
Yes, however you are still limited to a total of 5 tickets per household across both waves.

Q. Can I sit anywhere, or will there be preassigned seats?
There are no assigned seats. You will be able to sit anywhere.

Q. How can I purchase a VIP Ticket?
All tickets sold will be General Admission. We will not be directly selling VIP tickets.

Q. Can I trade my ticket if I cannot attend?
Yes, but please note that if you are picking up your badge from Will Call, you will have to contact Ticketmaster support and request a badge holder name change.

Q. Can I get a refund on my ticket?
Yes. If you contact Ticketmaster support within 48 hours of your purchase, they will help you secure a refund.

Q. I purchased a ticket and I live within the US. Can I change my shipping address?
No. Ticketmaster will only ship to the address you supplied at checkout. If you need to adjust the ticket to a Will Call ticket, please contact Ticketmaster support.

Q. I purchased a ticket and I live outside of the US. How will I receive my ticket?
Your ticket will be at the Will Call booth at the event. You will need to provide a picture ID to pick up your ticket. If you will not be the person picking up the ticket, please contact Ticketmaster support to add an additional pick up name to your order.

You can find the purchase page for the tickets here. We recommend going there and creating an account ahead of time so you will be ready when the tickets go on sale.

Powered by WPeMatico

Community Update 33

Movies and feces. Welcome We’ve all been there: just a small crew of homo-erotically dressed Newmans trying to make it in the procedurally-generated world we call Rust. All it takes to undermine that effort is the attention of the faceless, server-scouring scumbags who kill without mercy. That’s Boris The Blade’s movie The Shack is about.… Continue reading

Powered by WPeMatico

Tickets to The International

Dota 2 returns to KeyArena in Seattle this summer from August 3rd through August 8th.

All tickets will be general admission, which will cost $99 and give you access to all six days of the main event, where the top 16 teams in the world will compete for the Aegis of Champions.

We are not directly selling VIP tickets this year, but stay tuned for details on the VIP experience.

Tickets will be made available through Ticketmaster at two separate times next Friday, March 27th.

The first batch of tickets will be sold at 10:00am PDT, and the last batch will be sold at 10:00pm PDT.

Not sure when that is in your time zone? Here’s a list of times to help you get ready for when the tickets go on sale:

  • Seattle: March 27th at 10:00 and 22:00
  • Rio de Janeiro: March 27th at 14:00 and March 28th at 02:00
  • London: March 27th at 17:00 and March 28th at 05:00
  • Moscow: March 27th at 20:00 and March 28th at 08:00
  • Beijing: March 28th at 01:00 and 13:00
  • Seoul: March 28th at 02:00 and 14:00
  • Singapore: March 28th at 01:00 and 13:00
  • Sydney: March 28th at 04:00 and 16:00

Still unsure when tickets will go on sale in your area? Check out this handy time zone converter.

Powered by WPeMatico

Facelift Void

When Faceless Void won the Model Update vote in last year’s Compendium for The International, we admit we were a bit unsure about how to proceed. After exploring a number of different directions, we ultimately weren’t confident that the community would be happy with a significant redesign, since it seemed like a lot of people enjoyed the general idea of the existing model. When we turned to the community, we learned that for the most part people were not looking for drastic design changes.

So instead, we decided to give old Faceless a facelift. We rebuilt the hero from scratch, using largely the same design, but with better model execution and texture quality. We added more detail, adjusted the face design, and gave him a new set of legs (it turns out Time Walk is tough on the ankles).

However, some of the early redesign concepts were pretty interesting:

Faceless Elf

  • Pro: Attractive. Chiseled abs. Great-looking hair.
  • Con: No one would want to play as any other hero


Faceless Rex

  • Pro: Would be popular with sought-after archeologist demographic
  • Con: Is large purple dinosaur — too lovable?


Faceless Lobster

  • Pro: Adds exciting new Lobstoid race to Dota lore
  • Con: Looks too much like Dragon Knight


Awesome-to-11-year-olds-in-the-1980’s Void

  • Pro: Combines best parts of every animal
  • Con: Too subtle


Facefull Void

  • Pro: Finally has a face
  • Con: Oh God what were we thinking

Powered by WPeMatico